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LEAVING MY ASYLUM OUT

Escape the Asylum and teach them that laughter is the best medicine!

ROLE

Programming, Level Building

CONCEPT

The player plays as a patient in a psychiatric asylum who suffers from constant hilarity and must escape and avoid being caught by the nurses and doctors. To stay undetected, he has to collect pills to calm his noisy laughter and neutralise his enemies with laughter.

DESCRIPTION

Project made in 2 days for the Global Game Jam 2024.

It has been polished over the following weeks.

My contribution:

  • Programming (both Blueprint and C++)

    • Laughing mechanics and sound detection by enemies

    • Doctor enemy AI

    • User Interface

    • Key/Door System

    • Pills Pickups

  • Props placement in the environment

TEAM

  • Patrick Marcellin :  Lead, Programming, Game Design

  • Tom Jaubert : Level Design

  • Manon Chapelière : Sound Design & Music Composition

  • SabertoothMochi (Anicée) : 3D Art, Concept Art

  • Melankoolic (Anaïs D.) : 3D Art, Concept Art

  • Fanny Rondi : 3D Art, Concept Art

  • Thomas Boussemart : UI Art, Concept Art

  • Shana Begue: 3D Art

  • Oceane Brun : 3D Art

  • LazyBoii (Joïakim Rosa) : Lighting, 3D Art

  • Antoine Rech : 3D Art

DATE

2024

GENRE

STEALTH | HORROR

PLATFORM

PC

ENGINE AND TOOLS

UNREAL ENGINE

GALLERY

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