NICOLAS CADRE
Game & Level Designer | Programmer
ROLE
Programming, Level Building
CONCEPT
The player plays as a patient in a psychiatric asylum who suffers from constant hilarity and must escape and avoid being caught by the nurses and doctors. To stay undetected, he has to collect pills to calm his noisy laughter and neutralise his enemies with laughter.
DESCRIPTION
Project made in 2 days for the Global Game Jam 2024.
It has been polished over the following weeks.
My contribution:
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Programming (both Blueprint and C++)
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Laughing mechanics and sound detection by enemies
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Doctor enemy AI
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User Interface
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Key/Door System
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Pills Pickups
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Props placement in the environment
TEAM
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Patrick Marcellin : Lead, Programming, Game Design
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Tom Jaubert : Level Design
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Manon Chapelière : Sound Design & Music Composition
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SabertoothMochi (Anicée) : 3D Art, Concept Art
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Melankoolic (Anaïs D.) : 3D Art, Concept Art
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Fanny Rondi : 3D Art, Concept Art
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Thomas Boussemart : UI Art, Concept Art
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Shana Begue: 3D Art
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Oceane Brun : 3D Art
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LazyBoii (Joïakim Rosa) : Lighting, 3D Art
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Antoine Rech : 3D Art
DATE
2024
GENRE
STEALTH | HORROR
PLATFORM
PC
ENGINE AND TOOLS
UNREAL ENGINE