NICOLAS CADRE
Game & Level Designer | Programmer
ROLE
Programming | Sound Design | Music
CONCEPT
Trapped in a house, you must find your way out by making the illusions disappear, identified by their lack of shadow.
Usually hostile, darkness will be your best ally to escape...
DESCRIPTION
3D isometric game project made in 7 days for the Brackeys Game Jam 2022.1
My contribution :
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Music composition
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Sound Design and implementation
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Implementation of Materials created by artists
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Programming
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Complete creation of the lantern
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Implementation of the object disappearing shaders
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Camera Rotation
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ÉQUIPE DE DÉVELOPPEMENT
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Anita Boualavong : modeling and texturing
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Damien Charré : modeling and texturing
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Frédéric Faure : modeling and texturing
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Loïc CORDONNIER : modeling and texturing
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Mèle Boudra : character design
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Robinson Vuillemin : level design
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Sophie Zorrilla : illustration, texturing, UI design
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Thomas Chevrolet : modeling andtexturing
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Max Droulez : gameplay programming