NICOLAS CADRE
Game & Level Designer | Programmer
ROLE
Programming | Game Design | Music & Sound Design | Graphics
CONCEPT
A Tetris-like game where, instead of controlling the falling Tetrominoes, you horizontally slide the already placed blocks to gracefully insert Tetrominoes moving along a predetermined path.
Don't be overwhelmed by the erratic movements of the Tetrominos!
Try to create several complete lines at once just by moving existing lines!
DESCRIPTION
Cheatris is a Solo Project that took around a year of my free time to make. As such, I'm responsible for pretty much everything in the game. The only exceptions are the UI Font used, some UI element (notably the input sprites in the how to play screen) and the musics which I have rearranged.
The main purpose of that project was to train myself at using C++ inside an Unreal Engine game. Everything in the game except UI and game option related code has been made in C++.
DATE
2025
GENRE
PUZZLE
PLATFORM
PC-LINUX
ENGINE AND TOOLS
UNREAL ENGINE, C++